The playerid chip captures the unique identifier of any player who passes over one of it’s interface blocks, and toggles a clock pin to indicate a player has passed over it.
This requires a minimum of two output pins. The first is the clock output which toggles whenever a player passed over an interface, and the rest output the players unique identifier.
Optionally this chip may have one or two input pins. The first input pin is a disable pin. If this pin is on, players will be ignored and all outputs will be turned off. The second is a reset pin, which when toggled will reset all outputs to an off state.
Note, the unique id of a player is only valid while the player is logged into the server. If the player logs off and back on, they will be assigned a new ID.
playerid
Version history: Added to SensorLibrary 0.3